This paper describesthe use of AI planning techniques to representscientific, image processing, and software tool knowledge to automateknowledgediscoveryanddatamining (e.g.,scienc...
Steve A. Chien, Forest Fisher, Helen Mortensen, Ed...
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
The idea that internal models of the world might be useful has generally been rejected by embodied AI for the same reasons that led to its rejection by behaviour based robotics. Th...