Representation of relative spatial relations between objects is required in many multimedia database applications. Quantitative representation of spatial relations taking into acc...
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Low-level program analysis is a fundamental problem, taking the shape of “flow analysis” in functional languages and “points-to” analysis in imperative and object-oriente...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...