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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
SIGMETRICS
2006
ACM
128views Hardware» more  SIGMETRICS 2006»
15 years 10 months ago
GPS scheduling: selection of optimal weights and comparison with strict priorities
We consider a system with two service classes with heterogeneous traffic characteristics and Quality-of-Service requirements. The available bandwidth is shared between the two tra...
Pascal Lieshout, Michel Mandjes, Sem C. Borst
STOC
2006
ACM
121views Algorithms» more  STOC 2006»
15 years 10 months ago
On adequate performance measures for paging
Memory management is a fundamental problem in computer architecture and operating systems. We consider a two-level memory system with fast, but small cache and slow, but large mai...
Konstantinos Panagiotou, Alexander Souza
VRST
2006
ACM
15 years 10 months ago
Spatial input device structure and bimanual object manipulation in virtual environments
Complex 3D interaction tasks require the manipulation of a large number of input parameters. Spatial input devices can be constructed such that their structure reflects the task ...
Arjen van Rhijn, Jurriaan D. Mulder
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