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ICML
2010
IEEE
13 years 10 months ago
Projection Penalties: Dimension Reduction without Loss
Dimension reduction is popular for learning predictive models in high-dimensional spaces. It can highlight the relevant part of the feature space and avoid the curse of dimensiona...
Yi Zhang 0010, Jeff Schneider
ICIP
1994
IEEE
14 years 1 months ago
Total Variation Based Image Restoration with Free Local Constraints
The two main plagues of image restoration are oscillations and smoothing. Traditional image restoration techniques prevent parasitic oscillations by resorting to smooth regulariza...
Leonid I. Rudin, Stanley Osher
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 2 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
HICSS
1995
IEEE
90views Biometrics» more  HICSS 1995»
14 years 16 days ago
Connection management without retaining information
Managing a connection between two hosts in a network is an important service to provide in order to make the network useful for many applications. The two main subproblems are the...
Hagit Attiya, Shlomi Dolev, Jennifer L. Welch