Sciweavers

329 search results - page 12 / 66
» Use of Context in Automatic Annotation of Sports Videos
Sort
View
ISVC
2005
Springer
14 years 1 months ago
Real-Time Video Annotations for Augmented Reality
Augmented reality (AR) provides an intuitive user interface to present information in the context of the real world. A common application is to overlay screen-aligned annotations f...
Edward Rosten, Gerhard Reitmayr, Tom Drummond
ICMCS
2007
IEEE
128views Multimedia» more  ICMCS 2007»
14 years 2 months ago
Interactive Visualization Tool with Graphic Table of Video Contents
We present an interactive visualization, called Table Of Video Contents (TOVC), for browsing structured TV programs such as news, magazines or sports. In these telecasts, getting ...
Hervé Goeau, Jérôme Thiè...
TMM
2010
270views Management» more  TMM 2010»
13 years 2 months ago
Sequence Multi-Labeling: A Unified Video Annotation Scheme With Spatial and Temporal Context
Abstract--Automatic video annotation is a challenging yet important problem for content-based video indexing and retrieval. In most existing works, annotation is formulated as a mu...
Yuanning Li, YongHong Tian, Ling-Yu Duan, Jingjing...
ICPR
2004
IEEE
14 years 8 months ago
Robust Playfield Segmentation using MAP Adaptation
A vital task in sports video annotation is to detect and segment areas of the playfield. This is an important first step in player or ball tracking and detecting the location of t...
Jean-Marc Odobez, Mark Barnard
MM
2006
ACM
293views Multimedia» more  MM 2006»
14 years 1 months ago
Automatic annotation and semantic retrieval of video sequences using multimedia ontologies
Effective usage of multimedia digital libraries has to deal with the problem of building efficient content annotation and retrieval tools. MOM (Multimedia Ontology Manager) is a ...
Marco Bertini, Alberto Del Bimbo, Carlo Torniai