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» Use of eye movements for video game control
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FPLAY
2008
13 years 9 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
ETRA
2010
ACM
178views Biometrics» more  ETRA 2010»
14 years 1 months ago
Biometric identification via an oculomotor plant mathematical model
There has been increased interest in reliable, non-intrusive methods of biometric identification due to the growing emphasis on security and increasing prevalence of identity thef...
Oleg V. Komogortsev, Sampath Jayarathna, Cecilia R...
JUCS
2008
134views more  JUCS 2008»
13 years 7 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre
CA
1998
IEEE
13 years 12 months ago
Active Voodoo Dolls: A Vision Based Input Device for Nonrigid Control
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
John Isidoro, Stan Sclaroff
IWEC
2004
13 years 9 months ago
Optical-Flow-Driven Gadgets for Gaming User Interface
We describe how to build a VIDEOPLACE-like vision-driven user interface using "optical-flow" measurements. The optical-flow denotes the estimated movement of an image pat...
Zoran Zivkovic