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» Use of eye movements for video game control
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HCI
2001
13 years 10 months ago
Early experiences using visual tracking for computer access by people with profound physical disabilities
A dozen people who cannot speak and have very limited voluntary muscle control because of cerebral palsy or traumatic brain injury have tried using a new technology called the Cam...
James Gips, Margrit Betke, Philip A. DiMattia
CGVR
2006
13 years 10 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore
VRCAI
2009
ACM
14 years 3 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
LREC
2010
146views Education» more  LREC 2010»
13 years 10 months ago
Annotation of Human Gesture using 3D Skeleton Controls
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...
Quan Nguyen, Michael Kipp
TCIAIG
2010
13 years 3 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang