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» Use of eye movements for video game control
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CG
2005
Springer
13 years 10 months ago
Video Paintbox: The fine art of video painting
We present the Video Paintbox; a novel system capable of transforming video into stylised animations. Our system solves the problem of temporally coherent painting for a wide clas...
John P. Collomosse, Peter M. Hall
JMM2
2007
123views more  JMM2 2007»
13 years 10 months ago
An Assignment Scheme to Control Multiple Pan/Tilt Cameras for 3D Video
— This paper presents an assignment scheme to control multiple Pan/Tilt (PT) cameras for 3D video of a moving object. The system combines static wide field of view (FOV) cameras...
Sofiane Yous, Norimichi Ukita, Masatsugu Kidode
PIMRC
2008
IEEE
14 years 4 months ago
On-body wireless inertial sensing foot control applications
In recent years, the use of inertial sensing for body motion recognition has been demonstrated. However, existing work generally focuses on upper-body movements, which involve smal...
Lawrence Cheng, Stephen Hailes
VRCAI
2006
ACM
14 years 4 months ago
Advanced virtual reality technologies for surveillance and security applications
We present a system that exploits advanced Virtual Reality technologies to create a surveillance and security system. Surveillance cameras are carried by a mini Blimp which is tel...
Renaud Ott, Mario Gutiérrez, Daniel Thalman...
PUC
2002
135views more  PUC 2002»
13 years 9 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...