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» Use of eye movements for video game control
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ISM
2006
IEEE
231views Multimedia» more  ISM 2006»
14 years 1 months ago
Automatic Production System of Soccer Sports Video by Digital Camera Work Based on Situation Recognition
We are studying about automatic production of soccer sports videos for easy understanding by using digital camera work on camera fixed videos. The digital camera work is a movie ...
Yasuo Ariki, Shintaro Kubota, Masahito Kumano
EDUTAINMENT
2009
Springer
14 years 2 months ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk
FLAIRS
2010
13 years 10 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
MMM
2007
Springer
138views Multimedia» more  MMM 2007»
14 years 2 months ago
Subtrajectory-Based Video Indexing and Retrieval
This paper proposes an approach for retrieving videos based on object trajectories and subtrajectories. First, trajectories are segmented into subtrajectories according to the char...
Thi-Lan Le, Alain Boucher, Monique Thonnat
ACMSE
2006
ACM
13 years 9 months ago
Tic-Tac-LEGO: an investigation into coordinated robotic control
The Lego Mindstorms Robot Command eXplorer (RCX) is a popular robotics kit that provides an immediate "out-of-the-box" opportunity to explore software controlled robot i...
Ruben Vuittonet, Jeff Gray