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» Use of eye movements for video game control
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TOG
2008
102views more  TOG 2008»
13 years 7 months ago
Real-time data driven deformation using kernel canonical correlation analysis
Achieving intuitive control of animated surface deformation while observing a specific style is an important but challenging task in computer graphics. Solutions to this task can ...
Wei-Wen Feng, Byung-Uck Kim, Yizhou Yu
ICIP
2010
IEEE
13 years 5 months ago
Ball event recognition using hmm for automatic tennis annotation
A key element for video indexing and summarisation is the description of isolated events and actions. In the context of many sports the motion of the ball plays an essential role ...
Ibrahim Almajai, Josef Kittler, Teofilo de Campos,...
ACMACE
2008
ACM
13 years 9 months ago
Mobile exergaming
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activi...
Carlos Garcia Wylie, Paul Coulton
CHI
2009
ACM
14 years 8 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
TVCG
2012
216views Hardware» more  TVCG 2012»
11 years 10 months ago
AniPaint: Interactive Painterly Animation from Video
—This paper presents an interactive system for creating painterly animation from video sequences. Previous approaches to painterly animation typically emphasize either purely aut...
Peter O'Donovan, Aaron Hertzmann