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» Use of eye movements for video game control
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ICMB
2006
IEEE
206views Business» more  ICMB 2006»
14 years 1 months ago
E-Pass Using DRM in Symbian v8 OS and TrustZone : Securing Vital Data on Mobile Devices
The mobile phone industry has established a large customer base market, providing a wide range of mobile applications from voice and data services to digital media such as digital...
Wan Huzaini Wan Hussin, Reuben Edwards, Paul Coult...
ACMACE
2009
ACM
13 years 11 months ago
Zuzen, a cloud-based framework for automated machinima generation
The Zuzen framework is an intelligent tool set for assisting in the generation of machinima. With Zuzen, users that are novice cinematographers do not need to use complex movie-ma...
Samuel Munilla, R. Michael Young
ASSETS
2000
ACM
14 years 2 days ago
A virtual reality-based exercise program for stroke rehabilitation
A PC based desktop Virtual Reality system was developed for rehabilitating hand function in stroke patients. The system uses two hand input devices, a CyberGlove and a RMII force ...
David Jack, Rares F. Boian, Alma S. Merians, Serge...
FGR
2002
IEEE
229views Biometrics» more  FGR 2002»
14 years 20 days ago
An Approach to Automatic Recognition of Spontaneous Facial Actions
We present ongoing work on a project for automatic recognition of spontaneous facial actions. Spontaneous facial expressions differ substantially from posed expressions, similar t...
Bjorn Braathen, Marian Stewart Bartlett, Gwen Litt...
CHI
2007
ACM
14 years 8 months ago
Soap: how to make a mouse work in mid-air
Computer mice do not work in mid air. The reason is that a mouse is really only half an input device--the other half being the surface the mouse is operated on, such as a mouse pa...
Patrick Baudisch, Mike Sinclair, Andrew Wilson