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» Use of eye movements for video game control
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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 27 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
PAMI
2011
13 years 2 months ago
Eye Movement Analysis for Activity Recognition Using Electrooculography
—In this work, we investigate eye movement analysis as a new sensing modality for activity recognition. Eye movement data were recorded using an electrooculography (EOG) system. ...
Andreas Bulling, Jamie A. Ward, Hans Gellersen, Ge...
EICS
2009
ACM
14 years 2 months ago
Input evaluation of an eye-gaze-guided interface: Kalman filter vs. velocity threshold eye movement identification
This paper evaluates the input performance capabilities of Velocity Threshold (I-VT) and Kalman Filter (I-KF) eye movement detection models when employed for eye-gaze-guided inter...
Do Hyong Koh, Sandeep A. Munikrishne Gowda, Oleg V...
FUNGAMES
2010
13 years 8 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
BC
2008
208views more  BC 2008»
13 years 7 months ago
Through a barn owl's eyes: interactions between scene content and visual attention
Abstract In this study we set to investigate visual attention properties of freely behaving barn owls using a miniature wireless camera attached to their heads. The tubular eye str...
Shay Ohayon, Wolf Harmening, Hermann Wagner, Ehud ...