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» Use of eye movements for video game control
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SG
2007
Springer
14 years 1 months ago
Highly Realistic 3D Presentation Agents with Visual Attention Capability
This research proposes 3D graphical agents in the role of virtual presenters with a new type of functionality – the capability to process and respond to visual attention of users...
Arjen Hoekstra, Helmut Prendinger, Nikolaus Bee, D...
SIGIR
2005
ACM
14 years 1 months ago
Combining eye movements and collaborative filtering for proactive information retrieval
We study a new task, proactive information retrieval by combining implicit relevance feedback and collaborative filtering. We have constructed a controlled experimental setting, ...
Kai Puolamäki, Jarkko Salojärvi, Eerika ...
CVIU
2008
203views more  CVIU 2008»
13 years 7 months ago
A computer vision model for visual-object-based attention and eye movements
This paper presents a new computational framework for modelling visual-object based attention and attention-driven eye movements within an integrated system in a biologically insp...
Yaoru Sun, Robert B. Fisher, Fang Wang, Herman Mar...
IWC
2007
121views more  IWC 2007»
13 years 7 months ago
Eye movements as indices for the utility of life-like interface agents: A pilot study
We motivate an approach to evaluating the utility of life-like interface agents that is based on human eye movements rather than questionnaires. An eye tracker is employed to obta...
Helmut Prendinger, Chunling Ma, Mitsuru Ishizuka
RAS
2007
119views more  RAS 2007»
13 years 7 months ago
Active estimation of distance in a robotic system that replicates human eye movement
In a moving agent, the different apparent motion of objects located at various distances provides an important source of depth information. While motion parallax is evident for la...
Fabrizio Santini, Michele Rucci