Sciweavers

4445 search results - page 888 / 889
» Use of statistical timing analysis on real designs
Sort
View
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
13 years 7 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
JCM
2008
242views more  JCM 2008»
13 years 7 months ago
SimANet - A Large Scalable, Distributed Simulation Framework for Ambient Networks
In this paper, we present a new simulation platform for complex, radio standard spanning mobile Ad Hoc networks. SimANet - Simulation Platform for Ambient Networks - allows the coe...
Matthias Vodel, Matthias Sauppe, Mirko Caspar, Wol...
PE
2008
Springer
173views Optimization» more  PE 2008»
13 years 7 months ago
Improving fairness in a WRED-based DiffServ network: A fluid-flow approach
The DiffServ architecture has been proposed as a scalable approach for upgrading the Internet, adding service differentiation functionalities. However, several aspects of this arc...
Mario Barbera, Alfio Lombardo, Giovanni Schembra, ...
ACSC
2010
IEEE
13 years 2 months ago
Efficient contour line labelling for terrain modelling
Terrains are an essential part of outdoor environments. Terrain models are important for computer games and applications in architecture, urban design and archaeology. A popular a...
Xin Xie, Burkhard Wünsche
TKDE
2010
218views more  TKDE 2010»
13 years 2 months ago
LIGHT: A Query-Efficient Yet Low-Maintenance Indexing Scheme over DHTs
DHT is a widely used building block for scalable P2P systems. However, as uniform hashing employed in DHTs destroys data locality, it is not a trivial task to support complex queri...
Yuzhe Tang, Shuigeng Zhou, Jianliang Xu