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IWEC
2004
13 years 8 months ago
MMOG Player Classification Using Hidden Markov Models
In this paper, we describe our work on classification of players in Massively Multiplayer Online Games using Hidden Markov Models based on player action sequences. In our previous ...
Yoshitaka Matsumoto, Ruck Thawonmas
ICPR
2010
IEEE
13 years 7 months ago
Human Activity Recognition Using Local Shape Descriptors
We propose a method for human activity recognition in videos, based on shape analysis. We define local shape descriptors for interest points on the detected contour of the human a...
Sharath Venkatesha, Matthew Turk
ICCV
2009
IEEE
15 years 11 days ago
Automatic annotation of human actions in video
This paper addresses the problem of automatic temporal annotation of realistic human actions in video using mini- mal manual supervision. To this end we consider two asso- ciate...
Olivier Duchenne, Ivan Laptev, Josef Sivic, Franci...
GI
2004
Springer
14 years 24 days ago
Static Safety Analysis of UML Action Semantics for Critical Systems Development
The Action Semantics for UML provides a standard and platform independent way to describe the behavior of methods and executable actions in object-oriented system design prior to i...
Zsigmond Pap, Dániel Varró
PR
2008
230views more  PR 2008»
13 years 7 months ago
Human action recognition using shape and CLG-motion flow from multi-view image sequences
In this paper, we present a method for human action recognition from multi-view image sequences that uses the combined motion and shape flow information with variability considera...
Mohiuddin Ahmad, Seong-Whan Lee