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ECAI
2010
Springer
15 years 6 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
PAKDD
2005
ACM
103views Data Mining» more  PAKDD 2005»
15 years 11 months ago
Subgroup Discovery Techniques and Applications
This paper presents the advances in subgroup discovery and the ways to use subgroup discovery to generate actionable knowledge for decision support. Actionable knowledge is explici...
Nada Lavrac
EVENT
2001
267views more  EVENT 2001»
15 years 7 months ago
View-Invariant Representation and Learning of Human Action
Automatically understanding human actions from video sequences is a very challenging problem. This involves the extraction of relevant visual information from a video sequence, re...
Cen Rao, Mubarak Shah
UML
2001
Springer
15 years 10 months ago
An Action Semantics for MML
This paper describes an action semantics for UML based on the Meta-Modelling Language (MML) - a precise meta-modelling language designed for developing families of UML languages. A...
José M. Álvarez, Tony Clark, Andy Ev...
ACL
2006
15 years 7 months ago
Compiling a Lexicon of Cooking Actions for Animation Generation
This paper describes a system which generates animations for cooking actions in recipes, to help people understand recipes written in Japanese. The major goal of this research is ...
Kiyoaki Shirai, Hiroshi Ookawa