In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
This paper presents the advances in subgroup discovery and the ways to use subgroup discovery to generate actionable knowledge for decision support. Actionable knowledge is explici...
Automatically understanding human actions from video sequences is a very challenging problem. This involves the extraction of relevant visual information from a video sequence, re...
This paper describes an action semantics for UML based on the Meta-Modelling Language (MML) - a precise meta-modelling language designed for developing families of UML languages. A...
This paper describes a system which generates animations for cooking actions in recipes, to help people understand recipes written in Japanese. The major goal of this research is ...