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ICPR
2008
IEEE
16 years 7 months ago
3D Shape Context and Distance Transform for action recognition
We propose the use of 3D (2D+time) Shape Context to recognize the spatial and temporal details inherent in human actions. We represent an action in a video sequence by a 3D point ...
Franziska Meier, Irfan A. Essa, Matthias Grundmann
CVPR
2010
IEEE
16 years 2 months ago
A Hough Transform-Based Voting Framework for Action Recognition
We present a method to classify and localize human actions in video using a Hough transform voting framework. Random trees are trained to learn a mapping between densely-sampled f...
Angela Yao, Juergen Gall, Luc Van Gool
142
Voted
AUSAI
2009
Springer
16 years 16 days ago
Simple Default Reasoning in Theories of Action
We extend a recent approach to integrate action formalisms and non-monotonic reasoning. The resulting framework allows an agent employing an action theory as internal world model t...
Hannes Strass, Michael Thielscher
UM
2007
Springer
16 years 1 days ago
Modeling the Acquisition of Fluent Skill in Educational Action Games
There has been increasing interest in using games for education, but little investigation of how to model student learning within games [cf. 6]. We investigate how existing techniq...
Ryan Shaun Joazeiro de Baker, M. P. Jacob Habgood,...
AUSAI
2003
Springer
15 years 11 months ago
Learning Action Selection Network of Intelligent Agent
Behavior-based artificial intelligent system is to derive the complicated behaviors by selecting appropriate one from a set of basic behaviors. Many robot systems have used behavi...
Eun-Kyung Yun, Sung-Bae Cho