What visual cues do human viewers use to assign personality characteristics to animated characters? While most facial animation systems associate facial actions to limited emotion...
Ali Arya, Lisa N. Jefferies, James T. Enns, Steve ...
■ Goal pursuit in humans sometimes involves approaching unpleasant and avoiding pleasant stimuli, such as when a dieter chooses to eat vegetables (although he does not like them...
Abstract. Q-learning can be used to learn a control policy that maximises a scalar reward through interaction with the environment. Qlearning is commonly applied to problems with d...
Chris Gaskett, David Wettergreen, Alexander Zelins...
In this paper we present the MAPa language for expressing knowledge transfer and action restriction between agents in multiagent systems. Our approach is founded on the definition ...
We describe a new multimodal corpus currently under development. The corpus consists of videos of task-oriented dialogues that are annotated for speaker's verbal requests and...