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PSYCHNOLOGY
2008
92views more  PSYCHNOLOGY 2008»
13 years 8 months ago
Experiences of Evaluating Presence in Augmented Realities
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
Rod McCall, Anne-Kathrin Braun
EUROCRYPT
2001
Springer
14 years 1 months ago
A Secure Three-Move Blind Signature Scheme for Polynomially Many Signatures
Abstract. Known practical blind signature schemes whose security against adaptive and parallel attacks can be proven in the random oracle model either need five data exchanges bet...
Masayuki Abe
PERCOM
2004
ACM
14 years 8 months ago
A Software Engineering Framework for Context-Aware Pervasive Computing
There is growing interest in the use of context-awareness as a technique for developing pervasive computing applications that are flexible, adaptable, and capable of acting autono...
Karen Henricksen, Jadwiga Indulska
CN
2010
146views more  CN 2010»
13 years 9 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
IASTEDSE
2004
13 years 10 months ago
Mobile, on demand access of service-annotated 3D maps
The ever-increasing capabilities (processing power, memory, connectivity, display, etc.) of personal devices such as PDAs and mobile phones, as well as their convergence, have ena...
Michael Przybilski, Stefano Campadello, Titos Sari...