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ACMACE
2005
ACM
14 years 2 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
GI
2009
Springer
14 years 1 months ago
En passant Coupon Collection
: Spontaneous interaction in public places has evolved as crucial concern in interaction design, particularly in the domain of public advertising. Implicit interaction is a mode of...
Alois Ferscha, Wolfram Swoboda, Christoph Wimberge...
CHI
2010
ACM
14 years 3 months ago
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
We describe a virtual “tether” for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordin...
John Williamson, Simon Robinson, Craig Stewart, Ro...
NSPW
2003
ACM
14 years 1 months ago
Owner-controlled information
Large-scale data breaches exposing sensitive personal information are becoming commonplace. For numerous reasons, conventional personal (identification) information leaks from da...
Carrie Gates, Jacob Slonim
WSCG
2004
165views more  WSCG 2004»
13 years 9 months ago
A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more and more interesting for e-business, entertainment and cooperative wo...
Jörg Sahm, Ingo Soetebier