We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Formal verification methods are used only sparingly in software development. The most successful methods to date are based on the use of model checking tools. To use such he user ...
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
This paper describes how to use annotation to provide semantic information. The applications include the automatic construction of a GUI so that the user input is constrained to a...