Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Abstract. This paper describes the architecture and implementation of a constraint-based framework for rapid prototyping of distributed applications such as virtual simulations, co...
The vision of Pervasive and Ubiquitous Computing promises that our future environments will be furnished with an increasing number of computationally augmented artifacts. Conseque...
In the practice of maxillofacial surgery, one major challenge is the correct reconstruction of malformed or damaged bone structures of the face. Among those, a rather frequent task...
This paper describes a drawing system that incorporates two novel interaction techniques based on analogies to physical tools. Power tools add limited autonomy in the form of rota...