Sciweavers

1231 search results - page 185 / 247
» User Interfaces for Mobile Augmented Reality Systems
Sort
View
ACMACE
2007
ACM
14 years 26 days ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
HAPTICS
2006
IEEE
14 years 2 months ago
Pseudo-admittance Bilateral Telemanipulation with Guidance Virtual Fixtures
We present a novel bilateral telemanipulation control system called Pseudo-admittance, which is designed to mimic admittance control on systems where the master is an impedance-ty...
Jake J. Abbott, Allison M. Okamura
HUC
2010
Springer
13 years 10 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
ICMI
2005
Springer
170views Biometrics» more  ICMI 2005»
14 years 2 months ago
The connector: facilitating context-aware communication
We present the Connector, a context-aware service that intelligently connects people. It maintains an awareness of its users' activities, preoccupations and social relationsh...
Maria Danninger, G. Flaherty, Keni Bernardin, Hazi...
HAPTICS
2006
IEEE
14 years 2 months ago
Standardized Evaluation of Haptic Rendering Systems
The development and evaluation of haptic rendering algorithms presents two unique challenges. Firstly, the haptic information channel is fundamentally bidirectional, so the output...
Emanuele Ruffaldi, Dan Morris, Timothy Edmunds, Fe...