Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...
Associating and connecting mobile devices for the wireless transfer of data is often a cumbersome process. We present a technique of associating a mobile device to an interactive ...
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system sup...
More and more services are available on public terminals. Due to their public location and permanent availability, they can easily fall victim to manipulation. These manipulations...
Alexander De Luca, Bernhard Frauendienst, Sebastia...