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» User Interfaces for Persons with Deafblindness
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HUC
2010
Springer
13 years 8 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
ASSETS
2008
ACM
13 years 9 months ago
Hunting for headings: sighted labeling vs. automatic classification of headings
Proper use of headings in web pages can make navigation more efficient for blind web users by indicating semantic di visions in the page. Unfortunately, many web pages do not use ...
Jeremy T. Brudvik, Jeffrey P. Bigham, Anna Cavende...
CHI
2007
ACM
14 years 8 months ago
Why we tag: motivations for annotation in mobile and online media
Why do people tag? Users have mostly avoided annotating media such as photos ? both in desktop and mobile environments ? despite the many potential uses for annotations, including...
Morgan Ames, Mor Naaman
AGS
2009
Springer
14 years 2 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
MOBICOM
2009
ACM
14 years 2 months ago
SurroundSense: mobile phone localization via ambience fingerprinting
A growing number of mobile computing applications are centered around the user’s location. The notion of location is broad, ranging from physical coordinates (latitude/longitude...
Martin Azizyan, Ionut Constandache, Romit Roy Chou...