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CHI
2010
ACM
14 years 3 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
CHI
2009
ACM
14 years 9 months ago
soft(n): toward a somaesthetics of touch
This paper explores the concept of somaesthetics as an approach to the design of expressive interaction. This concept is exemplified through the design process of soft(n), an inte...
Thecla Schiphorst
CW
2008
IEEE
14 years 3 months ago
Bi-Manual Interactive Tools for Cultural Heritage Researchers
The availability of intuitive, user-friendly and specialized software to work with 3D models of cultural heritage artifacts is as important as the availability of low-cost and rob...
Can Ozmen, Selim Balcisoy
HPDC
2005
IEEE
14 years 2 months ago
Collective caching: application-aware client-side file caching
Parallel file subsystems in today’s high-performance computers adopt many I/O optimization strategies that were designed for distributed systems. These strategies, for instance...
Wei-keng Liao, Kenin Coloma, Alok N. Choudhary, Le...
SSDBM
2005
IEEE
100views Database» more  SSDBM 2005»
14 years 2 months ago
An Information Theoretic Model for Database Alignment
As with many large organizations, the Government's data is split in many different ways and is collected at different times by different people. The resulting massive data he...
Patrick Pantel, Andrew Philpot, Eduard H. Hovy
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