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» User Modeling in Adaptive Hypermedia Educational Systems
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JCDL
2004
ACM
130views Education» more  JCDL 2004»
14 years 1 months ago
ETANA-DL: a digital library for integrated handling of heterogeneous archaeological data
Archaeologists have to deal with vast quantities of information, generated both in the field and laboratory. That information is heterogeneous in nature, and different projects ha...
Unni Ravindranathan, Rao Shen, Marcos André...
TKDE
2002
115views more  TKDE 2002»
13 years 7 months ago
An Approach of Implementing General Learning Companions for Problem Solving
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
Chih-Yueh Chou, Tak-Wai Chan, Chi-Jen Lin
SIGECOM
2004
ACM
120views ECommerce» more  SIGECOM 2004»
14 years 1 months ago
Robust incentive techniques for peer-to-peer networks
Lack of cooperation (free riding) is one of the key problems that confronts today’s P2P systems. What makes this problem particularly difficult is the unique set of challenges ...
Michal Feldman, Kevin Lai, Ion Stoica, John Chuang
AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ICPR
2000
IEEE
14 years 12 days ago
JKanji: Wavelet-Based Interactive Kanji Completion
JKanji is an interactive character completion system that provides stroke-order-independent recognition of complex hand-written glyphs such as Japanese kanji or Chinese hanzi. As ...
Robert G. Stockton, Rahul Sukthankar