As computing capabilities of embedded devices increase, services such as Internet and multimedia are comportably supported by such devices. Users may demand for migrating services...
Research on TCP performance relies either on simulation programs, which run on a single machine, or on the use of real testbeds, where different machines represent different netwo...
Carlo Caini, Rosario Firrincieli, Renzo Davoli, Da...
—Distance collaboration has long been a research area for distributed Virtual Environments (VEs). In these environments people interact with the technology and each other in a co...
While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...