The overhead of copying data through the central processor by a message passing protocol limits data transfer bandwidth. If the network interface directly transfers the user'...
Hiroshi Tezuka, Francis O'Carroll, Atsushi Hori, Y...
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
This paper presents new mechanisms for dynamic resource management in a cluster manager called Clusteron-Demand (COD). COD allocates servers from a common pool to multiple virtual...
Jeffrey S. Chase, David E. Irwin, Laura E. Grit, J...
The idea of the 3D Web as a global scale Distributed Virtual Environment (DVE) currently is very popular and a lot of research work is done in this field. In the course of the Hy...
Markus Esch, Jean Botev, Hermann Schloss, Ingo Sch...