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ACMACE
2009
ACM
14 years 12 days ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
SOCIALCOM
2010
13 years 5 months ago
Bonding vs. Bridging Social Capital: A Case Study in Twitter
Online communities are connecting large numbers of individuals and generating rich social network data, opening the way for empirical studies of social behavior. In this paper, we ...
Matthew S. Smith, Christophe G. Giraud-Carrier
WSDM
2010
ACM
236views Data Mining» more  WSDM 2010»
14 years 5 months ago
Personalized Click Prediction in Sponsored Search
Sponsored search is a multi-billion dollar business that generates most of the revenue for search engines. Predicting the probability that users click on ads is crucial to sponsor...
Erick Cantú-Paz, Haibin Cheng
HICSS
2002
IEEE
169views Biometrics» more  HICSS 2002»
14 years 21 days ago
Enabling Technology for Personalizing Mobile Services
A major trend in the current information society is personalization, which is considered a key business enabler for mobile services because the mobile device is a personal assista...
Marc M. Lankhorst, Herma Van Kranenburg, Alfons H....
IEAAIE
2004
Springer
14 years 1 months ago
Machine Learning Approaches for Inducing Student Models
The main issue in e-learning is student modelling, i.e. the analysis of a student’s behaviour and prediction of his/her future behaviour and learning performance. Indeed, it is d...
Oriana Licchelli, Teresa Maria Altomare Basile, Ni...