A qualitative study was conducted to explore how subjects use social networking sites and instant messenger to engage in interpersonal relationships. The results were used to deve...
Recent research identifies a growing privacy problem that exists within Online Social Networks (OSNs). Several studies have shown how easily strangers can extract personal data a...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
While users disseminate various information in the open and widely distributed environment of the Semantic Web, determination of who shares access to particular information is at ...
In this paper we present the results of a field study of Avaaj Otalo (literally, “voice stoop”), an interactive voice application for small-scale farmers in Gujarat, India. T...
Neil Patel, Deepti Chittamuru, Anupam Jain, Paresh...