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ECTEL
2006
Springer
14 years 1 months ago
Guided and Interactive Factory Tours for Schools
School education today aims at improving the integration of school and professional life. A popular way to provide first hand experiences to students are guided factory tours. Comp...
Andreas Kaibel, Andreas Auwärter, Milos Kravc...
CHI
2010
ACM
14 years 1 months ago
Exploring affective technologies for the classroom with the subtle stone
Constructive emotional experiences are strongly related to effective learning. Yet, it is challenging for teachers, researchers and students alike to understand the emotions exper...
Madeline Balaam, Geraldine Fitzpatrick, Judith Goo...
AAAI
2008
14 years 12 days ago
Adaptive Importance Sampling with Automatic Model Selection in Value Function Approximation
Off-policy reinforcement learning is aimed at efficiently reusing data samples gathered in the past, which is an essential problem for physically grounded AI as experiments are us...
Hirotaka Hachiya, Takayuki Akiyama, Masashi Sugiya...
FLAIRS
2010
14 years 12 days ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
PERCOM
2010
ACM
14 years 21 hour ago
Collaborative real-time speaker identification for wearable systems
We present an unsupervised speaker identification system for personal annotations of conversations and meetings. The system dynamically learns new speakers and recognizes already k...
Mirco Rossi, Oliver Amft, Martin Kusserow, Gerhard...