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ACMACE
2005
ACM
14 years 2 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MMS
2006
13 years 8 months ago
A platform for virtual collaboration spaces and educational communities: the case of EVE
This paper presents the design, implementation and evaluation of EVE Community Prototype, which is an educational virtual community aiming to meet the requirements of a Virtual Col...
Christos Bouras, Eri Giannaka, Alexandros Panagopo...
ICWN
2003
13 years 10 months ago
Adapting Content for Mobile Devices in Heterogeneous Collaboration Environments
The portability of new miniaturized devices, together with their ability to connect conveniently to networks in different places, makes mobile computing possible. Recent advances ...
Sangmi Lee, Sung Hoon Ko, Geoffrey Fox
IJIT
2004
13 years 10 months ago
Rule-Based Message Passing for Collaborative Application in Distributed Environments
In this paper, we describe a rule-based message passing method to support developing collaborative applications, in which multiple users share resources in distributed environments...
Wataru Yamazaki, Hironori Hiraishi, Fumio Mizoguch...
COLCOM
2009
IEEE
14 years 1 months ago
The Quality Social Network: A collaborative environment for personalizing Web access
—In this paper, we present a collaborative social networking environment, referred to as Quality Social Network (QSN), which enhances the social tagging paradigm by using it as a...
Andrea Perego, Barbara Carminati, Elena Ferrari