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CVPR
1998
IEEE
14 years 10 months ago
Histogram Model for 3D Textures
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
Kristin J. Dana, Shree K. Nayar
SIAMIS
2011
13 years 2 months ago
Locally Parallel Texture Modeling
This article presents a new adaptive framework for locally parallel texture modeling. Oscillating patterns are modeled with functionals that constrain the local Fourier decompositi...
Pierre Maurel, Jean-François Aujol, Gabriel...
VVG
2003
243views Computer Vision» more  VVG 2003»
13 years 9 months ago
Enhanced Texture Editing using Self Similarity
Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing o...
Stephen Brooks, Marc Cardle, Neil A. Dodgson
ICPR
2010
IEEE
13 years 10 months ago
Near-Regular BTF Texture Model
—In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both ...
Michael Haindl, Martin Hatka
ICIP
2009
IEEE
13 years 5 months ago
Dynamic texture synthesis using a spatial temporal descriptor
Dynamic textures are image sequences with visual pattern repetition in time and space, such as smoke, flames, moving objects and so on. Dynamic texture synthesis is to provide a c...
Yimo Guo, Guoying Zhao, Jie Chen, Matti Pietik&aum...