Sciweavers

3149 search results - page 40 / 630
» Users in Context
Sort
View
CHI
2011
ACM
12 years 11 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
WOA
2003
13 years 9 months ago
Filling the Gap Between Users and Objects: a Multichannel Interactive Environment
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...
EUSAI
2003
Springer
14 years 26 days ago
Multi-sensor Activity Context Detection for Wearable Computing
For wearable computing applications, human activity is a central part of the user’s context. In order to avoid user annoyance it should be acquired automatically using body-worn ...
Nicky Kern, Bernt Schiele, Albrecht Schmidt
MATA
2005
Springer
169views Communications» more  MATA 2005»
14 years 1 months ago
Facilitating Context-Awareness Through Hardware Personalization Devices: The Simplicity Device
Abstract. The paper presents the specification, development and initial performance evaluation of the Simplicity Device (SD), which is one of the key components of the SIMPLICITY A...
J. Papanis, Sofia Kapellaki, Eleftherios Koutsolou...
MOBISYS
2007
ACM
14 years 7 months ago
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
This paper presents MyExperience, a system for capturing both objective and subjective in situ data on mobile computing activities. MyExperience combines the following two techniq...
Jon Froehlich, Mike Y. Chen, Sunny Consolvo, Bever...