“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...
For wearable computing applications, human activity is a central part of the user’s context. In order to avoid user annoyance it should be acquired automatically using body-worn ...
Abstract. The paper presents the specification, development and initial performance evaluation of the Simplicity Device (SD), which is one of the key components of the SIMPLICITY A...
J. Papanis, Sofia Kapellaki, Eleftherios Koutsolou...
This paper presents MyExperience, a system for capturing both objective and subjective in situ data on mobile computing activities. MyExperience combines the following two techniq...
Jon Froehlich, Mike Y. Chen, Sunny Consolvo, Bever...