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WSCG
2003
170views more  WSCG 2003»
13 years 9 months ago
Experimental System for Visualization of the Light Load
This paper presents our work on an experimental system for visualization of the light load. The light load is thought as the total amount of light radiation received by all areas ...
Martin Cadík, Pavel Slavík, Jan Prik...
RT
2000
Springer
13 years 11 months ago
Exact Illumination in Polygonal Environments using Vertex Tracing
Abstract. Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form...
Michael M. Stark, Richard F. Riesenfeld
SIGGRAPH
1993
ACM
13 years 11 months ago
Radioptimization: goal based rendering
This paper presents a method for designing the illumination in an environment using optimization techniques applied to a radiosity based image synthesis system. An optimization of...
John K. Kawai, James S. Painter, Michael F. Cohen
EGH
2010
Springer
13 years 5 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
SIGGRAPH
1997
ACM
13 years 11 months ago
Interactive update of global illumination using a line-space hierarchy
Interactively manipulating the geometry of complex, globally illuminated scenes has to date proven an elusive goal. Previous attempts have failed to provide interactive updates of...
George Drettakis, François X. Sillion