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CHI
2011
ACM
12 years 11 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
CSCW
2012
ACM
12 years 3 months ago
Blogs as a collective war diary
Disaster-related research in human-centered computing has typically focused on the shorter-term, emergency period of a disaster event, whereas effects of some crises are longterm,...
Gloria Mark, Mossaab Bagdouri, Leysia Palen, James...
SDM
2012
SIAM
247views Data Mining» more  SDM 2012»
11 years 10 months ago
Image Mining of Historical Manuscripts to Establish Provenance
he recent digitization of more than twenty million books has been led by initiatives from countries wishing to preserve their cultural heritage and by commercial endeavors, such a...
Bing Hu, Thanawin Rakthanmanon, Bilson J. L. Campa...
CVPR
2008
IEEE
14 years 9 months ago
Unifying discriminative visual codebook generation with classifier training for object category recognition
The idea of representing images using a bag of visual words is currently popular in object category recognition. Since this representation is typically constructed using unsupervi...
Liu Yang, Rong Jin, Rahul Sukthankar, Fréd&...
ICIP
2004
IEEE
14 years 9 months ago
A motion field reconstruction scheme for smooth boundary video object segmentation
Motion segmentation is a classic and on-going research topic which is an important pre-stage for many video processes. The reliability of the motion field calculation directly dete...
Jean Gao, Ninad Thakoor, Sungyong Jung