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CGF
2002
107views more  CGF 2002»
15 years 3 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
CVPR
2007
IEEE
16 years 5 months ago
Approximate Nearest Subspace Search with Applications to Pattern Recognition
Linear and affine subspaces are commonly used to describe appearance of objects under different lighting, viewpoint, articulation, and identity. A natural problem arising from the...
Ronen Basri, Tal Hassner, Lihi Zelnik-Manor
138
Voted
CLUSTER
2009
IEEE
15 years 1 months ago
Coordinating the use of GPU and CPU for improving performance of compute intensive applications
GPUs have recently evolved into very fast parallel co-processors capable of executing general purpose computations extremely efficiently. At the same time, multi-core CPUs evolutio...
George Teodoro, Rafael Sachetto Oliveira, Olcay Se...
IPPS
2002
IEEE
15 years 8 months ago
Approximate String Matching in LDAP Based on Edit Distance
As the E-Commerce rapidly grows up, searching data is almost necessary in every application. Approximate string matching problems play a very important role to search with errors....
Chi-Chien Pan, Kai-Hsiang Yang, Tzao-Lin Lee
PE
2006
Springer
125views Optimization» more  PE 2006»
15 years 3 months ago
Approximating multi-skill blocking systems by HyperExponential Decomposition
We consider multi-class blocking systems in which jobs require a single processing step. There are groups of servers that can each serve a different subset of all job classes. The...
Geert Jan Franx, Ger Koole, Auke Pot