Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a princi...
Access to the disciplines of science, Technology, Engineering and Mathematics (STEM) for blind and vision impaired people continues to be a problem. The inherently visual nature o...
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
In this paper we describe MRSCL Geometry a collaborative educational activity that explores the use of robotic technology and wirelessly connected Pocket PCs as tools for teaching ...
Often remote investigations use autonomous agents to observe an environment on behalf of absent scientists. Predictive exploration improves these systems’ efficiency with onboa...