Sciweavers

175 search results - page 3 / 35
» Using Autonomous Robotics to Teach Science and Engineering
Sort
View
ACMACE
2004
ACM
14 years 27 days ago
Robot's play: interactive games with sociable machines
Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a princi...
Andrew G. Brooks, Jesse Gray, Guy Hoffman
ICALT
2007
IEEE
14 years 1 months ago
Teaching Science subjects to Blind Students
Access to the disciplines of science, Technology, Engineering and Mathematics (STEM) for blind and vision impaired people continues to be a problem. The inherently visual nature o...
Donal Fitzpatrick
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
IBERAMIA
2004
Springer
14 years 25 days ago
Mobile Robotic Supported Collaborative Learning (MRSCL)
In this paper we describe MRSCL Geometry a collaborative educational activity that explores the use of robotic technology and wirelessly connected Pocket PCs as tools for teaching ...
Rubén Mitnik, Miguel Nussbaum, Alvaro Soto
AAAI
2007
13 years 9 months ago
Predictive Exploration for Autonomous Science
Often remote investigations use autonomous agents to observe an environment on behalf of absent scientists. Predictive exploration improves these systems’ efficiency with onboa...
David R. Thompson