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CHI
2004
ACM
16 years 4 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
DT
2006
180views more  DT 2006»
15 years 3 months ago
A SystemC Refinement Methodology for Embedded Software
process: Designers must define higher abstraction levels that allow system modeling. They must use description languages that handle both hardware and software components to descri...
Jérôme Chevalier, Maxime de Nanclas, ...
DPPI
2007
ACM
15 years 7 months ago
From entry to access: how shareability comes about
Abstract. Shareability is a design principle that refers to how a system, interface, or device engages a group of collocated, co-present users in shared interactions around the sam...
Eva Hornecker, Paul Marshall, Yvonne Rogers
SIGIR
2004
ACM
15 years 9 months ago
Eye-tracking analysis of user behavior in WWW search
We investigate how users interact with the results page of a WWW search engine using eye-tracking. The goal is to gain into how users browse the presented abstracts and how they s...
Laura A. Granka, Thorsten Joachims, Geri Gay
PUC
2010
104views more  PUC 2010»
14 years 10 months ago
Towards understanding how to design for social play in exertion games
Players invest significant physical effort when playing exertion games. In addition to improving physical health, exertion games are also believed to facilitate social play amongs...
Florian Mueller, Martin R. Gibbs, Frank Vetere