Sciweavers

111 search results - page 21 / 23
» Using Color Compatibility for Assessing Image Realism
Sort
View
SIGGRAPH
1999
ACM
14 years 22 days ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
SIGGRAPH
1998
ACM
14 years 19 days ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
RITA
2002
110views more  RITA 2002»
13 years 8 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
TVCG
2008
135views more  TVCG 2008»
13 years 8 months ago
Relation-Aware Volume Exploration Pipeline
Volume exploration is an important issue in scientific visualization. Research on volume exploration has been focused on revealing hidden structures in volumetric data. While the i...
Ming-Yuen Chan, Huamin Qu, Ka-Kei Chung, Wai-Ho Ma...
SIGGRAPH
2000
ACM
14 years 23 days ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...