—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...
The use of new technology must be combined with modern teaching practices to be effective. Collaborative learning is a general term employed for a variety of classroom practices d...
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
Traditionally, class periods have meant that students listen to a professor lecture for about an hour. Cooperative learning can replace some of that lecture time with methods desi...
Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a community of learning around s...