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CGF
2006
198views more  CGF 2006»
13 years 11 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
COOPIS
2004
IEEE
14 years 2 months ago
A Distributed and Parallel Component Architecture for Stream-Oriented Applications
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...
Paulo Barthelmess, Clarence A. Ellis
CA
2003
IEEE
14 years 4 months ago
ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a tran...
Christopher Carner, Hong Qin
ICS
1999
Tsinghua U.
14 years 3 months ago
Improving memory hierarchy performance for irregular applications
The performance of irregular applications on modern computer systems is hurt by the wide gap between CPU and memory speeds because these applications typically underutilize multi-...
John M. Mellor-Crummey, David B. Whalley, Ken Kenn...
ICDCSW
2003
IEEE
14 years 4 months ago
Service Discovery and Name Resolution Architectures for On-Demand MANETs
Discovery of services and other named resources is expected to be a crucial feature for the usability of mobile ad-hoc networks (MANETs). In this paper, we propose a mechanism for...
Paal Engelstad, Yan Zheng, Tore E. Jønvik, ...