WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a tran...
The performance of irregular applications on modern computer systems is hurt by the wide gap between CPU and memory speeds because these applications typically underutilize multi-...
John M. Mellor-Crummey, David B. Whalley, Ken Kenn...
Discovery of services and other named resources is expected to be a crucial feature for the usability of mobile ad-hoc networks (MANETs). In this paper, we propose a mechanism for...