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» Using Design Patterns for Refactoring Real-World Models
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AUIC
2006
IEEE
14 years 1 months ago
Patternprogrammer: yet another rule-based programming environment for children
Graphical rewrite rules are often used in programming environments for children. These rules consist of two parts: a left-hand side, which is visually matched in the environment, ...
Tim Wright
BMCBI
2010
118views more  BMCBI 2010»
13 years 7 months ago
svdPPCS: an effective singular value decomposition-based method for conserved and divergent co-expression gene module identifica
Background: Comparative analysis of gene expression profiling of multiple biological categories, such as different species of organisms or different kinds of tissue, promises to e...
Wensheng Zhang, Andrea Edwards, Wei Fan, Dongxiao ...
VIP
2001
13 years 8 months ago
Avatars: A Shifting Interaction
The intersection of theatre-performance, design, and informatics is a fertile area for a broader understanding of the possible design and interaction between people and avatars in...
Kristine Deray
SIGSOFT
2005
ACM
14 years 8 months ago
Facilitating software evolution research with kenyon
Software evolution research inherently has several resourceintensive logistical constraints. Archived project artifacts, such as those found in source code repositories and bug tr...
Jennifer Bevan, E. James Whitehead Jr., Sunghun Ki...
GECCO
2008
Springer
141views Optimization» more  GECCO 2008»
13 years 8 months ago
Managing team-based problem solving with symbiotic bid-based genetic programming
Bid-based Genetic Programming (GP) provides an elegant mechanism for facilitating cooperative problem decomposition without an a priori specification of the number of team member...
Peter Lichodzijewski, Malcolm I. Heywood