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SIGCSE
2004
ACM
84views Education» more  SIGCSE 2004»
14 years 1 months ago
Core empirical concepts and skills for computer science
Educators are increasingly acknowledging that practical problems in computer science demand basic competencies in experimentation and data analysis. However, little effort has bee...
Grant Braught, Craig S. Miller, David W. Reed
SIGCSE
2008
ACM
128views Education» more  SIGCSE 2008»
13 years 7 months ago
Cybercivics: a novel approach to reaching k-12 students with the social relevance of computer science
This paper describes CyberCivics, a novel approach to computer science outreach that integrates hands-on computing experiences with the study of contemporary social and political ...
Jim Owens, Jeanna Matthews
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
ITICSE
2000
ACM
14 years 8 days ago
Has our curriculum become math-phobic? (an American perspective)
We are concerned about a view in undergraduate computer science education, especially in the early courses, that it’s okay to be math-phobic and still prepare oneself to become ...
Charles Kelemen, Allen B. Tucker, Peter Henderson,...
ICYCS
2008
IEEE
14 years 2 months ago
The Practice of Remote Education on Information Security
With the rapid development of computer science, its education mode also changes a lot. Teaching and learning are not restricted by the physical distance with the help of the netwo...
Wei Hu, Gang Wang, Qingsong Shi, Tianzhou Chen