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ATAL
2010
Springer
15 years 3 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
138
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WWW
2005
ACM
16 years 3 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
IJVR
2006
124views more  IJVR 2006»
15 years 2 months ago
Improving Virtual Reality Applications in CAD through Semantics
In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a c...
Carlos Toro, Jorge Posada, Stefan Wundrak, Andr&ea...
CIDR
2009
139views Algorithms» more  CIDR 2009»
15 years 3 months ago
Inter-Operator Feedback in Data Stream Management Systems via Punctuation
High-volume, high-speed data streams may overwhelm the capabilities of stream processing systems; techniques such as data prioritization, avoidance of unnecessary processing and o...
Rafael Fernández-Moctezuma, Kristin Tufte, ...
EMSOFT
2010
Springer
15 years 17 days ago
Resource adaptations with servers for hard real-time systems
Many real-time applications are designed to work in different operating modes each characterized by different functionality and resource demands. With each mode change, resource d...
Nikolay Stoimenov, Lothar Thiele, Luca Santinelli,...