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» Using GDE in Educational Systems
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SIGGRAPH
2000
ACM
14 years 2 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
TOOLS
1999
IEEE
14 years 2 months ago
Employing Object Technology to Expose Fundamental Object Concepts
This paper reports on the utilisation of object technology in a university-level course on software development, specifically designed for distance learning, and now enrolling ove...
Mark Woodman, Robert Griffiths, Simon Holland, Hug...
KIVS
1999
Springer
14 years 2 months ago
Adaptive Scheduling of Multimedia Documents
Multimedia presentations are applicable in various domains such as advertising, commercial presentations or education. Multimedia presentations are described by multimedia documen...
Stefan Wirag
PR
2006
78views more  PR 2006»
13 years 9 months ago
Similarity-based analysis for large networks of ultra-low resolution sensors
By analyzing the similarities between bit streams coming from a network of motion detectors, we can recover the network geometry and discover structure in the human behavior being...
Christopher Richard Wren, David C. Minnen, Sriniva...
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
13 years 9 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...