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» Using GP to Model Contextual Human Behavior
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ICIP
2003
IEEE
14 years 9 months ago
Top-down control of visual attention in object detection
Current computational models of visual attention focus on bottom-up information and ignore scene context. However, studies in visual cognition show that humans use context to faci...
Aude Oliva, Antonio B. Torralba, Monica S. Castelh...
ICTAI
2007
IEEE
14 years 2 months ago
ExOpaque: A Framework to Explain Opaque Machine Learning Models Using Inductive Logic Programming
In this paper we developed an Inductive Logic Programming (ILP) based framework ExOpaque that is able to extract a set of Horn clauses from an arbitrary opaque machine learning mo...
Yunsong Guo, Bart Selman
TOG
2002
106views more  TOG 2002»
13 years 7 months ago
Eyes alive
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
ATAL
2008
Springer
13 years 10 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
CHI
2008
ACM
14 years 8 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay