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» Using GP to Model Contextual Human Behavior
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STORYTELLING
2005
Springer
14 years 1 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
IROS
2006
IEEE
152views Robotics» more  IROS 2006»
14 years 2 months ago
Locomotion Imitation of Humanoid Using Goal-directed Self-adjusting Adaptor
- We propose a novel framework for imitation learning that helps a humanoid robot achieve its goal of learning. There are apparent discrepancies in shapes and sizes among humans an...
Woosung Yang, Nak Young Chong, ChangHwan Kim, Bum-...
CHI
2006
ACM
14 years 8 months ago
Integrating models of human-computer visual interaction
Predicting visual search behavior in human-computer interaction is a challenging problem. It is important for predictive modeling of human-computer interaction to integrate the vi...
Tim Halverson
ACHI
2008
IEEE
14 years 2 months ago
User-Centred Development of Mobile Interfaces to a Pervasive Computing Environment
—A challenging issue for HCI is the development of usable mobile interfaces for interactions with a complex pervasive environment. We consider a need for interfaces which automat...
Karin Leichtenstern, Elisabeth André
IEEEARES
2008
IEEE
14 years 2 months ago
Context Ontology for Secure Interoperability
During interoperability exchanges, organizations are jointly conducting computation and sharing tasks. However, organizations can have different security policies. To guarantee g...
Céline Coma, Nora Cuppens-Boulahia, Fr&eacu...