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» Using GP to Model Contextual Human Behavior
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EXPERT
2010
145views more  EXPERT 2010»
13 years 5 months ago
Interaction Analysis with a Bayesian Trajectory Model
Human behavior recognition is one of the most important and challenging objectives performed by intelligent vision systems. Several issues must be faced in this domain ranging fro...
Alessio Dore, Carlo S. Regazzoni
IPPS
1998
IEEE
14 years 6 days ago
A Molecular Quasi-Random Model of Computations Applied to Evaluate Collective Intelligence
The paper presents how the Random PROLOG Processor (RPP), a bio-inspired model of computations, can be used for formalization and analysis of a phenomenon - the Collective Intelli...
Tadeusz Szuba
ICMI
2004
Springer
128views Biometrics» more  ICMI 2004»
14 years 1 months ago
GroupMedia: distributed multi-modal interfaces
In this paper, we describe the GroupMedia system, which uses wireless wearable computers to measure audio features, headmovement, and galvanic skin response (GSR) for dyads and gr...
Anmol Madan, Ron Caneel, Alex Pentland
PUC
2010
121views more  PUC 2010»
13 years 6 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
COMPSAC
2008
IEEE
14 years 2 months ago
Towards Engineering Ontologies for Cognitive Profiling of Agents on the Semantic Web
Research shows that most agent-based collaborations suffer from lack of flexibility. This is due to the fact that most agent-based applications assume pre-defined knowledge of age...
Amna Basharat, Gabriella Spinelli