Human behavior recognition is one of the most important and challenging objectives performed by intelligent vision systems. Several issues must be faced in this domain ranging fro...
The paper presents how the Random PROLOG Processor (RPP), a bio-inspired model of computations, can be used for formalization and analysis of a phenomenon - the Collective Intelli...
In this paper, we describe the GroupMedia system, which uses wireless wearable computers to measure audio features, headmovement, and galvanic skin response (GSR) for dyads and gr...
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Research shows that most agent-based collaborations suffer from lack of flexibility. This is due to the fact that most agent-based applications assume pre-defined knowledge of age...